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InstanceInfo

mw / InstanceInfo

InstanceInfo Class

Table of contents

Properties

assetId: string
children: string[]
collision: any
collisionStatus: any
guid: string
iTag: string
iname: string
localTransform: Transform
netStatus: NetStatus
parent: undefined GameObject
privateActor: Actor
relativeLocation: Vector
relativeRotation: Rotation
relativeScale: Vector
visible: boolean
visibleStatus: any
worldLocation: Vector
worldRotation: Rotation
worldScale: Vector
worldTransform: Transform

Accessors

name(): string
tag(): string

Methods

getChildren(): GameObject[]
getCollision(): PropertyStatus CollisionStatus
getVisibility(): boolean
initGroupProp(mwInstanceInfo: MWInstanceInfo): void
initParent(): GameObject

Parameters

mwInstanceInfo?any
actor?any

Properties

assetId

assetId: string


children

children: string[]


collision

collision: any


collisionStatus

collisionStatus: any


guid

guid: string


iTag

iTag: string


iname

iname: string


localTransform

localTransform: Transform


netStatus

netStatus: NetStatus


parent

parent: undefined GameObject


privateActor

privateActor: Actor


relativeLocation

relativeLocation: Vector


relativeRotation

relativeRotation: Rotation


relativeScale

relativeScale: Vector


visible

visible: boolean


visibleStatus

visibleStatus: any


worldLocation

worldLocation: Vector


worldRotation

worldRotation: Rotation


worldScale

worldScale: Vector


worldTransform

worldTransform: Transform

Accessors

name

get name(): string

set name(value): void

Returns

string

Parameters

valuestring

tag

Private get tag(): string

Private set tag(value): void

Returns

string

Parameters

valuestring

Methods

getChildren

getChildren(): GameObject[]

Returns

GameObject[]

getCollision

getCollision(): PropertyStatus CollisionStatus

Returns

PropertyStatus CollisionStatus

getVisibility

getVisibility(): boolean

Returns

boolean

initGroupProp

initGroupProp(mwInstanceInfo): void

Parameters

mwInstanceInfoMWInstanceInfo

initParent

initParent(): GameObject

Returns

GameObject